Language: English
07-03, 13:40–14:05 (Europe/Amsterdam), Quantum 1
Tangible Landscape (TL) is a projection-augmented sandbox powered by a Geographical Information System (GIS) for real-time geospatial analysis and simulation. TL couples an elevation model mock-up with a digital model in near-real time using 3D sensing, enabling users to apply geospatial modelling, simulation and visualisation. Since February 2024, to meet the needs of the atelier session for future perspectives in the bifurcation point of Old Rhine River and Waal, WUR is integrating TL with the hydrological model SFINCS. In this way, users can observe the impact of their intervention in terms of flood depth in a realistic way.
Xiaolu Hu (1986) works as a landscape architect and researcher at the Applied Spatial Research team of Wageningen Environmental Research. She has been involved in various Dutch spatial planning projects with a long-term vision in the past years. According to Xiaolu, the best landscape naturally grows from the soil of the place. The landscape design and planning can only become successful through an open co-creation process with embedded knowledge of landscape dynamics. This requires a GIS-based tool, especially designed for co-creation workshops. A few years ago, Tangible Landscape (TL) drew her attention. Since 2024, Xiaolu has coordinated a project team to develop TL into an applicable tool for the atelier session in visualizing the conjunction area of the Rhine and Waal. It received a lot of positive feedback from participants in the atelier session, such as the provincial government, water board, engineering company, and design firms. Most participants agreed that TL can both help their understanding of landscape dynamics and encourage them to join the design process. In 2025, the TL team will continue its further development for TL 2.0 with wider application scopes.