What the Rise of Chess Engines Teaches Us About AI in GIS
2026-10-13 , Create 1

What can the history of computer chess teach us about the future of geospatial development? As AI fundamentally alters how we develop GIS software, write spatial algorithms, process imagery, and automate workflows, our community is currently struggling with existential and practical questions that the chess world has been navigating for decades. By looking at how chess players adapted to, survived, and ultimately thrived alongside super-intelligent machines, this session discusses options for FOSS4G professionals looking to navigate the new rules of the GIS game in the age of AI.

Peter Petrik is the CEO of Lutra Consulting and Mergin Maps, leading an international team of open-source QGIS and GIS innovators from the Czech Republic. Outside of the geo world, he is always open to a game of chess.

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