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UID:pretalx-foss4g-europe-2026-E79HRQ@talks.osgeo.org
DTSTART;TZID=EET:20260701T120000
DTEND;TZID=EET:20260701T123000
DESCRIPTION:Digital Twins are becoming a standard requirement for urban pla
 nning and infrastructure\, but the software landscape is still dominated b
 y expensive\, proprietary systems. Over the last few years\, with support 
 from a community crowdfunding campaign\, we have been working to make QGIS
  a viable  alternative for building Open Source Digital Twins.\nThis talk 
 will walk through the specific hurdle we faced and the solutions we implem
 ented to get QGIS 3D ready for production work. We will move beyond visual
 isation to show how QGIS now handles the heavy lifting required for real-w
 orld projects.\n\nWe will cover:\n - Handling Massive Data: We rewrote par
 ts of the rendering engine to support instanced rendering and dynamic chun
 king. This means you can now load millions of 3D objects\, like city-wide 
 tree datasets or street furniture\, and navigate through massive point clo
 uds without the software lagging or crashing.\n - Making 3D Useful\, Not J
 ust Pretty: A Digital Twin is useless if you can't query it. We bridged th
 e gap between the 2D and 3D views\, adding tools to identify\, select\, an
 d inspect feature attributes directly in the 3D window.\n - Interoperabili
 ty: We added native support for 3D Tiles and ESRI Scene Layers (I3S)\, so 
 users can stream in heavy 3D mesh data from existing sources without needi
 ng complex conversion workflows.\nWe will also demonstrate significant enh
 ancements to the cross-section tool\, improving its usability for analysin
 g complex 3D datasets. Join us to see how these updates have turned QGIS i
 nto a serious tool for 3D data management.
DTSTAMP:20260605T011258Z
LOCATION:A12
SUMMARY:QGIS for Digital Twins - Saber Razmjooei
URL:https://talks.osgeo.org/foss4g-europe-2026/talk/E79HRQ/
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