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UID:pretalx-foss4g-2026-YTRQJB@talks.osgeo.org
DTSTART;TZID=JST:20260901T170000
DTEND;TZID=JST:20260901T173000
DESCRIPTION:Making a tile when it is asked for is not new: vector tiles get
  built from a database per\nrequest\, raster tiles get cut out of Cloud-Op
 timized GeoTIFFs. But the expensive end stayed\nbaked. Terrain\, and build
 ings as 3D Tiles\, still arrive as pyramids somebody built in\nadvance —
  because the arithmetic is heavy\, so it gets done ahead of time.\n\nThis 
 talk is about three services that do that heavy work inside the request in
 stead\, on the\nmachines that serve a CDN: nothing baked\, and no server k
 ept alive.\n\nRe:Earth Terrain and Re:Earth Buildings already work that wa
 y — global terrain\, and the\nworld's buildings. Both are usable today: 
 open source\, no API key.\n\nAnd once the drawing happens inside the reque
 st too\, a map style no longer has to be a list\nof rules — a brush can 
 be picked\, and a map painted on paper\, at the moment someone asks for\ni
 t. The third service goes live during this talk.
DTSTAMP:20260829T021442Z
LOCATION:Phoenix Hall
SUMMARY:Unlearning the Tile — terrain\, buildings\, and basemaps that are
  painted\, none of it made in advance - Hiroki Inoue
URL:https://talks.osgeo.org/foss4g-2026/talk/YTRQJB/
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