BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//pretalx//talks.osgeo.org//foss4g-2026//talk//FTA7PT
BEGIN:VTIMEZONE
TZID:JST
BEGIN:STANDARD
DTSTART:20000101T000000
RRULE:FREQ=YEARLY;BYMONTH=1
TZNAME:JST
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
UID:pretalx-foss4g-2026-FTA7PT@talks.osgeo.org
DTSTART;TZID=JST:20260901T133000
DTEND;TZID=JST:20260901T140000
DESCRIPTION:1 Introduction and Objectives\nThe large-scale development and 
 maintenance of high-quality 3D city models remain a key challenge in the d
 igital transformation of urban planning and management. In Japan\, Project
  PLATEAU\, launched by the Ministry of Land\, Infrastructure\, Transport a
 nd Tourism (MLIT) in 2020\, promotes the creation\, utilization\, and open
  dissemination of 3D city models as foundational data for smart city initi
 atives. Despite steady progress\, the time and cost required to generate d
 etailed models—particularly at Level of Detail (LOD) 2 or higher—conti
 nue to pose significant constraints\, as such models are still largely pro
 duced through labor-intensive manual processes.\nProject PLATEAU aims to c
 omplete 3D city models for 500 municipalities by fiscal year 2027\, with r
 oughly two-thirds achieved by fiscal year 2025. Achieving full coverage wi
 ll require substantial reductions in production cost. In addition\, 3D cit
 y models quickly become outdated due to ongoing urban changes such as cons
 truction and demolition\, making periodic updates essential. However\, hig
 h update costs risk limiting their timely maintenance\, underscoring the n
 eed for scalable and automated solutions that can reduce costs while meeti
 ng strict quality requirements for municipal use.\n\nIn response\, this st
 udy presents the development and validation of a beta version of an AI-dri
 ven automated modeling tool\, named AI City Model Maker\, designed to supp
 ort the generation and updating of 3D city models at LOD2 and above. The p
 rimary objective of the tool is not to fully replace human operators\, but
  to significantly reduce manual workload by automating substantial portion
 s of the modeling process\, thereby enabling cost-effective and repeatable
  production workflows.\n\n2 Requirements \nThe tool is designed to comply 
 with the “Standard Data Product Specification for 3D City Models” esta
 blished by PLATEAU\, which is based on the CityGML standard and aligned wi
 th ISO 19100 series quality requirements. This specification defines strin
 gent criteria for positional accuracy\, completeness\, logical consistency
 \, and thematic accuracy\, reflecting the expectation that 3D city models 
 will be used in official municipal operations such as urban planning\, dis
 aster management\, and infrastructure assessment. For example\, when model
 s are generated from Level 2500 source data\, horizontal positional accura
 cy must be within a standard deviation of 1.75 meters\, and vertical accur
 acy within 0.66 meters\, while logical and thematic errors are not permitt
 ed. Meeting these requirements through fully automated processes remains c
 hallenging with current technology.\n\n3 Architecture and Applied Technolo
 gies\nThe proposed tool addresses this challenge through a hybrid workflow
  that combines AI-based automation with targeted human editing. It takes a
 s input quality-assured datasets commonly available to Japanese local gove
 rnments\, including aerial imagery\, digital surface models\, building foo
 tprints\, and digital elevation models. Using these inputs\, the tool auto
 matically generates building models at LOD1 and LOD2\, road models at LOD1
  and LOD2\, and city furniture and vegetation models at LOD3. Outputs are 
 provided in standard formats such as CityGML\, enabling seamless integrati
 on into existing geospatial workflows and open data ecosystems.\n\nFrom a 
 technical perspective\, the tool integrates multiple open-source and state
 -of-the-art AI technologies. Building model generation is based on an OSS 
 “Auto-Create-bldg-lod2-tool”\, enhanced with deep learning models such
  as convolutional and transformer-based architectures. Road extraction and
  modeling leverage semantic segmentation techniques\, while city furniture
  and vegetation modeling combine point cloud analysis\, object detection\,
  clustering\, and parametric modeling. The system is implemented in both c
 loud-based and desktop-based configurations\, allowing flexibility in depl
 oyment depending on data volume\, network conditions\, and organizational 
 constraints.\n\n4 Implementation and Validation\nTo ensure practical relev
 ance\, the beta version of the tool has been deployed for pilot testing at
  six surveying and construction consulting companies in Japan. These compa
 nies are actively incorporating the tool into their existing 3D city model
  production pipelines\, and regular feedback is being collected to guide f
 urther development. This real-world testing distinguishes the present work
  from many prior studies\, which often remain at the proof-of-concept or r
 esearch prototype stage.\nClear performance metrics and automation targets
  were defined during implementation. These include overall cost reduction 
 across an entire city model\, cost reduction at the individual feature lev
 el\, and automation rates required to achieve these reductions. The long-t
 erm target is an overall cost reduction of 30–50%\, assuming that some d
 egree of manual editing remains necessary to meet quality standards. Featu
 re-level targets vary by object type\, reflecting differences in geometric
  complexity and data availability.\n\nEvaluation results at the beta stage
  indicate mixed performance. For building models at LOD2\, the automation 
 rate for high-quality outputs remains well below the target\, highlighting
  the difficulty of reliably reconstructing complex roof geometries from st
 andard aerial imagery and elevation data. In contrast\, road models and ci
 ty furniture and vegetation models generally met or approached their respe
 ctive targets\, although performance varied depending on local conditions 
 such as urban density and road structure. These results suggest that while
  AI-based automation is already effective for certain feature types\, furt
 her improvements are required for complex building geometries.\n\n5 Conclu
 sion\nDespite not yet achieving all targets\, the beta version demonstrate
 s the feasibility of a tool-oriented approach to AI-driven 3D city model g
 eneration. By focusing on usability\, integration into existing workflows\
 , and iterative improvement based on practitioner feedback\, the proposed 
 tool represents a step toward the social implementation of automated 3D ci
 ty modeling technologies. In particular\, it supports the expansion of ope
 n 3D city model coverage by lowering the barrier to production and updates
 \, which aligns closely with the goals of both Project PLATEAU and the bro
 ader open geospatial community.\n\nFuture work will focus on improving mod
 eling accuracy for existing feature types and extending automation to more
  detailed representations\, including building and road models at LOD3. Th
 rough continued collaboration with industry users and further advances in 
 AI and open-source geospatial technologies\, the proposed approach aims to
  contribute to sustainable\, scalable\, and openly accessible 3D city mode
 l ecosystems.
DTSTAMP:20260717T234903Z
LOCATION:Cosmos1
SUMMARY:Scaling Open 3D City Models: Implementation and Validation of an AI
 -driven Automated Generation Tool “AI City Model Maker beta version” -
  Mayumi Mizobuchi
URL:https://talks.osgeo.org/foss4g-2026/talk/FTA7PT/
END:VEVENT
END:VCALENDAR
