The event’s logo

Schedule Sessions Speakers
English日本語 • 
login

hao
.ical

Hao is a software engineer at Eukarya's Map Engine Group. He focuses on developing high-performance 3D terrain rendering solutions for the web, with a deep interest in real-time graphics, GPU optimization, and the evolution of open-source geospatial engines.


Session

09-01
14:30
30min
Hillshading for Real-time Lighting
hao

MapLibre GL’s efficient "inline-shading" is ideal for standard maps. However, our Navara system’s dynamic day-night cycle, featuring constant light motion, exceeded standard coupled architectures. This necessitated a more flexible pipeline, leading us to implement a decoupled terrain normal generation approach for real-time, high-performance rendering.

Conference Management Room2
powered by pretalx · Contact us