So Sakabe
graphics engineer working on 3D map rendering and visualization for GIS platforms. His interests include rendering pipelines, real-time graphics techniques, and applying visual effects such as post-processing in constrained rendering architectures.
Session
09-02
15:30
30min
Developing Rendering Effect Extensions as a GIS Beginner
So Sakabe
This talk presents the implementation of Object-Selective Post Effects (Outline/Bloom) in a GIS-oriented rendering system. It explains how selective effects were achieved through object identification, mask generation, and render pass composition, while addressing GIS-specific constraints such as rendering order and mesh structures.
Conference Management Room1