Hiroki Inoue

Eukarya Inc. CTO - oversees Eukarya's technology, including Re:Earth, Navara, PLATEAU, and more.


Sessions

09-01
17:00
30min
Unlearning the Tile — terrain, buildings, and basemaps that are painted, none of it made in advance
Hiroki Inoue

Making a tile when it is asked for is not new: vector tiles get built from a database per
request, raster tiles get cut out of Cloud-Optimized GeoTIFFs. But the expensive end stayed
baked. Terrain, and buildings as 3D Tiles, still arrive as pyramids somebody built in
advance — because the arithmetic is heavy, so it gets done ahead of time.

This talk is about three services that do that heavy work inside the request instead, on the
machines that serve a CDN: nothing baked, and no server kept alive.

Re:Earth Terrain and Re:Earth Buildings already work that way — global terrain, and the
world's buildings. Both are usable today: open source, no API key.

And once the drawing happens inside the request too, a map style no longer has to be a list
of rules — a brush can be picked, and a map painted on paper, at the moment someone asks for
it. The third service goes live during this talk.

Sponsor Session
Phoenix Hall
09-02
11:30
30min
Combining DuckDB, MapLibre GL JS, and AI for Browser-Native Map Visualization
Piyush Chauhan, Hiroki Inoue, Nimit Bhandari

We built a conversation-first data analysis tool for Japan's MLIT LINKS project that lets non-engineers explore location-rich datasets using natural language. The stack runs entirely in-browser DuckDB-WASM for SQL execution, Claude on AWS Bedrock, and MapLibre GL JS and Vega-Lite for declarative visualization.

Ran2