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UID:pretalx-foss4g-2026-9KACSL@talks.osgeo.org
DTSTART;TZID=JST:20260902T163000
DTEND;TZID=JST:20260902T170000
DESCRIPTION:CesiumJS's built-in APIs hit CPU bottlenecks when rendering mas
 sive dynamic objects in real time. This talk presents how we used Vertex T
 exture Fetch (VTF) to store position data in GPU textures\, enabling real-
 time updates without geometry reconstruction\, applied to a satellite traj
 ectory monitoring system.
DTSTAMP:20260604T205855Z
LOCATION:Ran1
SUMMARY:Rendering Massive Moving Points at 60fps on CesiumJS: Real-Time Dyn
 amic Vector Rendering with GPU Textures - Minjeong\, KIM
URL:https://talks.osgeo.org/foss4g-2026/talk/9KACSL/
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