Yuri Astrakhan
My interests are maps, data visualizations, large datasets, Vega-js and OpenStreetMap. I'm the author of Wikipedia API, maps, and graphs systems. I work as a principal devops engineer at Elastic.
Sessions
Converting OpenStreetMap planet data into vector tiles has been a complex and costly process, but now, thanks to the Planetiler project, it has become possible to do on a single powerful machine in just a few hours – over two orders of magnitude speed up!
OpenMapTiles is a mature customizable tile generation framework and layer specification that can be tailored to specific tile generation needs. It has existed for many years, and allowed users to generate their own layers, optimizing for size or completeness. Over the years it moved to PostGIS-based ST_AsMVT approach, and made numerous small improvements. The biggest downside of OMT was the extensive hardware requirements.
Recently Mike Barry rewrote core functionality of the OMT stack as a single monolithic app, making it possible to generate entire planet data in just a few hours on a single machine. Now the OMT community is actively adapting this new approach, researching if Rust would be even better approach, and experimenting how to make the process customizable and support real-time updates.
The story and the future of the MapLibre community - the project that continues to develop various browser and native technologies for map tile visualization ever since Mapbox changed their licensing on the amazing Mapbox gl js technology that sadly became proprietary restricted to Mapbox own service.
This talk will cover existing lib capabilities, how the project grew to include native, navigation, routing, 3D, and other features. How the project was able to quickly migrate to typescript with lots of additional testing and stabilization efforts. How we became a large non-centralized collective of mapping technologies covering web, android and ios devices. How hundreds of small and large donations from developers and companies have helped with extra incentives.
Some possible future projects and ideas will be presented by individual feature owners, including the possibility of uniting all library efforts using a cross platform compilation from the common Rust code (web assemblies + native libs) and additional styling features.