06-30, 10:30–11:00 (Europe/Tirane), Lumbardhi
Let's look away from familiar continents and comfortable symbolics. When you are making an entirely new world, how do you map it? When any choice can be made from scratch, why game makers sometimes use common carthographic paradigms, or circumvent them? And given we are at a GIS conference, what can we learn from imaginary maps, that can improve our real-world work? Let's connect a Nintendo Switch to a projector and dive into games!
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